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Pierre Mézières

Post-doctoral fellow at INRIA, Bordeaux, in the MANAO team.

My research focuses mainly on computer graphics. Nevertheless, I am particularly interested in the notion of efficiency in computing. The aim is to make ever more efficient use of data, which can be particularly voluminous. This may involve several aspects, such as data acquisition, processing and/or visualization. Seamless interaction with increasingly complex data processing pipelines is one of today's major challenges.

Keywords : material acquisition, rendering, efficiency, spherical harmonics


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CV
Email: pierre.mezieres1@gmail.com

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Publications
thesisPNG PhD thesis: Real spherical harmonics for lighting simulation and real-time rendering
Pierre Mézières
Université Toulouse 3 - Paul Sabatier, 2022-11-29
pdf   thèses.fr
SHseparableBrdf Recursive analytic spherical harmonics gradient for spherical lights
Pierre Mézières, Nicolas Mellado, Loïc Barthe, Mathias Paulin
Eurographics, 2022
HAL   Wiley   Code   Website
SHseparableBrdf Harmonics Virtual Lights : fast projection of luminance field on spherical harmonics for efficient rendering
Pierre Mézières, François Desrichard, David Vanderhaeghe, Mathias Paulin
Computer Graphics Forum, 2022
HAL   Wiley   arXiv   Website
SHseparableBrdf Efficient spherical harmonic shading for separable BRDF
Pierre Mézières, Mathias Paulin
SIGGRAPH Asia - technical communication, 2021
HAL   ACM   Website
SHseparableBrdf Projection efficace de lumières sphériques sur les harmoniques sphériques
Pierre Mézières, Mathias Paulin
Journées Françaises d’Informatique Graphique (JFIG 2020). Prix du meilleur papier
HAL

Professional experience
  • 2023 - now
    Postdoctoral researcher
    - Postdoctoral position at INRIA Bordeaux to work on La Coupole with Romain Pacanowski
    - Reconstruction of SV-BRDF (Spatially Varying Bidirectional Reflectance Distribution Function) from many photos (several terabytes) with the aim of reproducing the appearance of complex materials.
    - The main problem to be solved is the efficient processing and visualization of several terabytes of data from the numerous photos acquired by the device.

Education
  • 2019 - 2022
    PhD thesis
    Before doing a thesis in the STORM team, I joined IRIT (Institut de Recherche en Informatique de Toulouse) in March 2019 for a six-month internship. My thesis subject Real spherical harmonics for lighting simulation and real-time rendering is quite general, however my work particularly focuses on the use of spherical harmonics, greatly exploited for rendering in Computer Graphics.
    Advisor: Mathias Paulin
    Affiliation: IRIT, Université de Toulouse, CNRS, INPT, UPS, UT1C, UT2J, France
  • 2017 - 2019
    Master Degree
    I graduated from Paul Sab University - Toulouse III where I studied computer graphics and image analysis (IGAI - Informatique Graphique et Analyse d'Images).
    Major in both years of the master's degree.
    I received the CIMI excellence scholarships for both years.
  • 2014 - 2017
    Licence Degree
    I graduated from Paul Sab University - Toulouse III where I studied computer science.
    Major in the second and third year of the licence.

Rogue
rogue Rogue (Render Object Graphic Useless Engine)
This 3D engine is oriented for fast real-time rendering prototyping. The last public version made was released before I started my PhD thesis.
Click here for more details on the engine features !  Code

Portfolio
photogrammetry Photogrammetry project (under work)
  • Creation of an autonomous acquisition device.
  • Processing with common software.
  • PeRF (Photos extraction of Reflectance Field) C++ code to extract the reflectance field from a set of sparse photos.
MBR Moment Based Rendering
Re-implementation and comparison of six methods to compute shadows and transparency in real-time: PCF , VSM and MSM for shadows; OIT , WBOIT and MBOIT for transparency.
Graduation project realized with Alban Odot, Baptiste Delos, Jean-Baptiste Sarazin and Mehdi Djemai.
Code available on last Rogue public version
locateVideo Locating moving objects in 2D video and adding a 3D audio simulation
Teaching project realized with Charles Beaudonnet.
Code
locateImage Locating objects in 2D images
Teaching project realized with Anna Laporte and Suzanne Sorli.
Code
solarsim SolarSim
3D simulator of false solar systems.
Code
gameoflife Game of life
The famous game of life in C with SDL library.
Code

Initial template: Jon Barron