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Pierre Mézières
Post-doctoral fellow at INRIA, Bordeaux, in the MANAO team.
Research interest :
My research develops along a coherent trajectory centered on the
representation, computation, and reliability
of radiative transfer.
It is guided by a clear objective: designing
efficient yet physically meaningful representations
of light transport.
This work has naturally evolved across application contexts, from
real-time rendering,
appearance acquisition from measured data,
and physically-constrained optical simulation.
Keywords : material acquisition, rendering, optical simulation, efficiency, spherical harmonics
CV (french)
Email: pierre.mezieres1@gmail.com
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Representative publications
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On the real-time rendering side, my contributions such as
Recursive analytic spherical harmonics gradient for spherical lights (↓)
and
Harmonics Virtual Lights : fast projection of luminance field on spherical harmonics for efficient rendering
(↓) investigate how
spherical harmonics
can be exploited analytically and efficiently to simulate
direct and indirect illumination under strong performance constraints.
These works focus on
compact frequency-domain representations of radiance
and on structuring light transport computations to remain compatible with
interactive and GPU-based pipelines.
This line of research was later extended toward the confrontation of rendering models with
measured data. In
La Coupole: A SVBRDF measurement device for large and non-planar objects
(↓), I explore the acquisition and reconstruction of
spatially varying reflectance from large-scale measurement campaigns,
raising fundamental questions about
calibration, uncertainty, and model–measurement compatibility.
This shift toward metrologically-grounded modeling reinforced my interest in
bias analysis and in the rigorous characterization of approximations.
Overall, my current research aims at
bridging computer graphics and optical science
by structuring accelerated rendering techniques into
predictive, radiometrically reliable simulation tools,
paving the way toward physically-controlled digital twins of optical systems.
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Rogue
(Render Object Graphic Useless Engine)
This 3D engine is oriented for fast real-time rendering prototyping. All the work published during my PhD thesis was implemented in Rogue. The last public version made was released before I started my thesis.
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2023 - now
Postdoctoral researcher
- Postdoctoral position at
INRIA Bordeaux
(team MANAO) with
Romain Pacanowski.
Work package 1 — Acquisition & appearance reconstruction (La Coupole) - since 2023
- Work on
La Coupole:
reconstruction of SV-BRDF ( Spatially Varying Bidirectional Reflectance Distribution Function)
from many photos (several terabytes) to reproduce the appearance of complex materials.
- Focus on efficient processing, calibration-aware pipelines, and visualization of large-scale measured data.
Work package 2 — Optical material simulation (xDDiff) - since 2025
- Extension toward predictive simulation of material appearance (e.g., BRDF, BTDF, BSSRDF) in the context of the European project
xDDiff.
- Goal: connect simulation to measurements, study model validity, and support physically reliable workflows for appearance analysis.
- Cross-cutting challenge: building scalable tools and representations that make acquisition–simulation–validation loops more fluid.
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2019 - 2022
PhD thesis
Before doing a thesis in the STORM
team, I joined IRIT (Institut de Recherche en Informatique de Toulouse) in March 2019 for a six-month internship.
My thesis subject Real spherical harmonics for lighting simulation and real-time rendering is quite general,
however my work particularly focuses on the use of spherical harmonics, greatly exploited for rendering in Computer Graphics.
Advisor: Mathias Paulin
Affiliation: IRIT, Université de Toulouse, CNRS, INPT, UPS, UT1C, UT2J, France
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2017 - 2019
Master Degree
I graduated from Paul Sab University - Toulouse III where I studied computer graphics and image analysis (IGAI - Informatique Graphique et Analyse d'Images).
Major in both years of the master's degree.
I received the CIMI excellence scholarships for both years.
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2014 - 2017
Licence Degree
I graduated from Paul Sab University - Toulouse III where I studied computer science.
Major in the second and third year of the licence.
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Photogrammetry project (under work)
- Creation of an autonomous acquisition device.
- Processing with common software.
- PeRF (Photos extraction of Reflectance Field) C++ code to extract the reflectance field from a set of sparse photos.
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Locating moving objects in 2D video and adding a 3D audio simulation
Teaching project realized with Charles Beaudonnet.
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Locating objects in 2D images
Teaching project realized with Anna Laporte and Suzanne Sorli.
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SolarSim
3D simulator of false solar systems.
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Game of life
The famous game of life in C with SDL library.
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