Pierre Mézières
Post-doctoral fellow at INRIA, Bordeaux, in the MANAO team.
My research focuses mainly on computer graphics. Nevertheless, I am particularly interested in the notion of efficiency in computing.
The aim is to make ever more efficient use of data, which can be particularly voluminous. This may involve several aspects, such as data acquisition, processing and/or visualization.
Seamless interaction with increasingly complex data processing pipelines is one of today's major challenges.
Keywords : material acquisition, rendering, efficiency, spherical harmonics
CV
Email: pierre.mezieres1@gmail.com
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2023 - now
Postdoctoral researcher
- Postdoctoral position at INRIA Bordeaux to work on La Coupole with Romain Pacanowski
- Reconstruction of SV-BRDF ( Spatially Varying Bidirectional Reflectance Distribution Function) from many photos (several terabytes) with the aim of reproducing the appearance of complex materials.
- The main problem to be solved is the efficient processing and visualization of several terabytes of data from the numerous photos acquired by the device.
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2019 - 2022
PhD thesis
Before doing a thesis in the STORM
team, I joined IRIT (Institut de Recherche en Informatique de Toulouse) in March 2019 for a six-month internship.
My thesis subject Real spherical harmonics for lighting simulation and real-time rendering is quite general,
however my work particularly focuses on the use of spherical harmonics, greatly exploited for rendering in Computer Graphics.
Advisor: Mathias Paulin
Affiliation: IRIT, Université de Toulouse, CNRS, INPT, UPS, UT1C, UT2J, France
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2017 - 2019
Master Degree
I graduated from Paul Sab University - Toulouse III where I studied computer graphics and image analysis (IGAI - Informatique Graphique et Analyse d'Images).
Major in both years of the master's degree.
I received the CIMI excellence scholarships for both years.
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2014 - 2017
Licence Degree
I graduated from Paul Sab University - Toulouse III where I studied computer science.
Major in the second and third year of the licence.
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Rogue
(Render Object Graphic Useless Engine)
This 3D engine is oriented for fast real-time rendering prototyping. The last public version made was released before I started my PhD thesis.
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Photogrammetry project (under work)
- Creation of an autonomous acquisition device.
- Processing with common software.
- PeRF (Photos extraction of Reflectance Field) C++ code to extract the reflectance field from a set of sparse photos.
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Locating moving objects in 2D video and adding a 3D audio simulation
Teaching project realized with Charles Beaudonnet.
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Locating objects in 2D images
Teaching project realized with Anna Laporte and Suzanne Sorli.
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SolarSim
3D simulator of false solar systems.
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Game of life
The famous game of life in C with SDL library.
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